[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Delay(time=1)] [Background(image="36_g10_easternhouse",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0.6, keep=true)] [playMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.6)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [Sticker(id="st1", multi = true, text="这是发生在很多很多年前的事情。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n那是东国的战争时期,野心家、战术家群起,他们占山为王,固守着自己的一方领地。",block = true)] [Sticker(id="st1", multi = true, text="\n\n在一个并不特别的领地里,一个并不特别的夜晚,发生了这样一件事。",block = true)] [Sticker(id="st1", multi = true, text="\n\n几位奉行巡视着四周,他们步伐平稳,一手拎着灯笼,一手扶着刀柄,在无人的城下街道上行进。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="两侧的房屋内寂静无比,听不到一点人声,不知是已经没人居住,还是屋内的人不敢发出任何声响。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n因为疫病扩散、战争频发,城里愈发萧条。",block = true)] [Sticker(id="st1", multi = true, text="\n\n奉行们习惯了这样的夜晚,依然认真地执行着自己的任务。",block = true)] [Sticker(id="st1", multi = true, text="\n\n统治这座城的大名刚正仁德,文武兼备,但是不管他的能力有多强,也不可能凭空变出一城人所需的粮食和药物。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="这座城市会走向何方?", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n人人都闭口不说,但是人人心中都有了一样的答案。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [PlaySound(key="$rungeneral", volume=0.3)] [delay(time=2.5)] [name="奉行A"]等等,你们听见了什么没有? [name="奉行B"]什么? [name="奉行A"]......好像,有什么在屋顶? [Dialog] [charslot] [PlaySound(key="$d_avg_sand_lp", volume=0.3)] [delay(time=3.5)] [charslot(duration=2)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [Sticker(id="st1", multi = true, text="奉行们向上看去。在这战乱期间,他们期望着那只是某种风声,或者是某种无害的小动物发出的声响。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n但是他们看到的是一个近似人类体型的身影,它佝偻着背,身上长着长毛,四肢粗壮,尾巴弯弯绕绕如同活物。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="那不明的怪物躲在屋顶上,它的脸藏在阴影之中,只有一双淡紫色的眼睛露出凶光,凝视着奉行们。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n奉行们紧张得说不出话来,他们丝毫不敢移开视线,但是也做不出一点动作。",block = true)] [Sticker(id="st1")] [PlaySound(key="$d_avg_snarl_2", volume=1)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [Sticker(id="st1", multi = true, text="直到怪物发出了一阵诡异刺耳的叫声。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_avg_snarl_1", volume=1)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [name="奉行A"]啊啊啊啊该死!! [name="奉行A"]这是个什么玩意儿! [name="奉行B"]不、不吉的怪物! [name="奉行A"]赶走它! [Dialog] [charslot] [PlaySound(key="$d_avg_arrowshot", volume=1)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [PlaySound(key="$d_avg_snarl_2", volume=1)] [name="不明的怪物"](大吼) [name="奉行B"]你惹怒它了! [Dialog] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [CameraShake(duration=0.5,ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [Sticker(id="st1", multi = true, text="不明的怪物腾空而起,它紫色的眼眸在夜空中划出一道曲线,庞大的身躯瞬间落在奉行们身边。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n它举起巨大的前爪毫不犹豫地拍飞了向它射击的奉行。",block = true)] [Sticker(id="st1", multi = true, text="\n\n那奉行飞出去几米远,撞塌了一旁的房屋,连一声惨叫都没有发出来。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="其他奉行们纷纷四散奔逃,那怪物却没打算放过他们,接连发起攻击。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n转眼之间,只剩下一位年轻的奉行还在原地举着刀与怪物对峙。",block = true)] [Sticker(id="st1", multi = true, text="\n\n他双腿发软,逃也逃不掉,只能站在那颤抖着等待死亡到来。",block = true)] [Sticker(id="st1")] [PlaySound(key="$d_avg_snarl_1", volume=1)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [Sticker(id="st1", multi = true, text="怪物发出一声怒吼,露出锋利的獠牙,粗壮的四肢猛地蹬地,朝他袭来。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Effect(name="$e_bladeline_01_large", rox=150,roy=33,roz=-354,layer = 3)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Delay(time=2)] [Sticker(id="st1", multi = true, text="然而,从屋顶落下的一道刀光,比那怪物更快。怪物手臂负伤,后退两步,露出了怯色。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n那奉行发现,竟是大名亲自携刀前来迎敌。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="奉行C"]主、主上!您怎么能来!这太危险了! [name="大名"]你这丑陋的怪物!胆敢伤我臣民,我要你用命来偿还! [Dialog] [PlaySound(key="$swordtsing3", volume=1)] [Effect(name="$e_spark_01_large",layer=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.01, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [Effect(name="$e_bladeline_01_large",x =116.1, y =0,rox =-60.2, roy =0, roz =16, layer = 2)] [delay(time=0.4)] [PlaySound(key="$swordtsing4", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.01, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [Effect(name="$e_bladeline_01_large",x =120.1, y =-103.4,rox =-60.2, roy =145, roz =16, layer = 3)] [delay(time=0.6)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$knifegore")] [Blocker(a=0.6, r=1,g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [Sticker(id="st1", multi = true, text="起初,骁勇善战的大名占据了上风,但是无奈他只是凡人之躯,凭他一己之力,依然无法战胜这神秘的怪物。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n怪物身中数刀,浊血飞溅,却一刻都没有停下攻击。",block = true)] [Sticker(id="st1", multi = true, text="\n\n大名被怪物的漆黑利爪抓伤,浊血渗入他的身体,让他耗尽了最后的体力。",block = true)] [Sticker(id="st1")] [PlaySound(key="$bodyfalldown1", volume=1)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [Sticker(id="st1", multi = true, text="大名瘫倒在地,他看到在想要逃走的怪物身后,有个人影奋力向前。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [stopmusic(fadetime=2)] [PlaySound(key="$d_sp_chixiaobadao", volume=1)] [Effect(name="$e_bladeline_01_large", rox=150,roy=33,roz=-354,layer = 3)] [CameraShake(duration=1, xstrength=30, ystrength=0, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [Sticker(id="st1", multi = true, text="年轻的奉行鼓起了勇气,他高举起配刀,不顾一切地舍身撞向怪物,顺势刺穿了它的心脏。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [PlaySound(key="$d_avg_mechadown", volume=1)] [CameraShake(duration=1,ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [Sticker(id="st1", multi = true, text="怪物轰然倒地,夜晚回归寂静,只有地上的血腥味提醒着两人,刚才发生了一场难以置信的可怕战斗。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="那一夜过后,大名奖赏了年轻的奉行,将自己的宝刀赠与了他,嘉奖他的勇气。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n年轻的奉行成了大名的专职护卫,大名命其世代守护领地,并为其家族赐名“鵺切”。",block = true)] [Sticker(id="st1", multi = true, text="\n\n而大名,却在那晚患上了矿石病。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="不吉凶兽带来的不吉病症,并没有压垮这位内心公正的城主。他知道自己时日无多,于是更加亲力亲为地改善着城池的状况。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n他的儿子继承了父亲的遗志,将城池发展了起来。很快领地度过了艰苦的时期,从此欣欣向荣。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="后来,神秘的怪物——鵺成了这里的传说。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n每隔一段时间,有着不吉叫声的鵺就会在城中出现,而鵺切家的人会追捕斩杀它们。",block = true)] [Sticker(id="st1", multi = true, text="\n\n只要鵺被消灭,便能逢凶化吉,迎来好运。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_rhodeslowerdeck",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [Delay(time=2)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.6)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] 罗德岛对外联络处 [Dialog] [charslot(slot="l",name="avg_npc_498_1#1$1",duration=2)] [charslot(slot="r",name="avg_npc_002",duration=2)] [Delay(time=2.5)] [charslot(slot="l",name="avg_npc_498_1#1$1",focus="l")] [name="好奇的信使"]这就是东国的鵺切家的传说? [charslot(slot="r",name="avg_npc_002",focus="r")] [name="善谈的信使"]是啊,听说到现在,鵺切家也守护着东国的某个家族,帮他们驱逐恶兆,带来祥瑞呢。 [charslot(slot="l",name="avg_npc_498_1#1$1",focus="l")] [name="好奇的信使"]可是,那也没说清楚这个城主和城池是哪家哪座啊? [charslot(slot="r",name="avg_npc_002",focus="r")] [name="善谈的信使"]所以它才是传说啊,传说! [Dialog] [charslot] [charslot(slot="m",name="avg_npc_972_1#1$1",focus="m")] [name="罗德岛货物管理员"]这批货物我清点过了。老规矩,从这个走廊送过去。 [name="罗德岛货物管理员"]看到前面左边的拐角了吗,那个红色的标记那里就是货梯,往上两层就到可露希尔的存储间了,送到那就行。 [name="罗德岛货物管理员"]路上跟着指示走,会需要你们过三次安检,正常配合相关工作人员操作即可。 [Dialog] [charslot] [charslot(slot="l",name="avg_npc_498_1#1$1",focus="l")] [charslot(slot="r",name="avg_npc_002",focus="l")] [name="好奇的信使"]还是你们罗德岛麻烦,直接收了不行吗?好吧,那我在这边整理单据,你把东西送过去吧。 [charslot(slot="r",name="avg_npc_002",focus="r")] [name="善谈的信使"]啊,我来吗? [charslot(slot="l",name="avg_npc_498_1#1$1",focus="l")] [name="好奇的信使"]你可快去吧别啰里吧嗦的。可别迷路了,我来了好多次,还是会被这罗德岛的走廊搞迷糊。 [charslot(slot="r",name="avg_npc_002",focus="r")] [name="善谈的信使"]那我去了。 [Dialog] [playsound(key="$d_gen_walk_n")] [charslot(slot="r",afrom=1,ato=0,duration=1)] [charslot(slot="r",posfrom="0,0", posto="100,0",duration=1.5)] [delay(time=2.5)] [charslot] [charslot(slot="m",name="avg_npc_972_1#1$1",focus="m")] [name="罗德岛货物管理员"]怎么最近又换了新的信使?看他像是第一次来啊。 [charslot(slot="m",name="avg_npc_498_1#1$1",focus="m")] [name="好奇的信使"]这工作不就是这样,新人旧人换来换去的。路上到处都是危险,给大家传递东西有多难你们罗德岛又不是不知道。 [charslot(slot="m",name="avg_npc_972_1#1$1",focus="m")] [name="罗德岛货物管理员"]那之前跟你搭档的小帕克是怎么说,辞职不干了吗? [charslot(slot="m",name="avg_npc_498_1#1$1",focus="m")] [name="好奇的信使"]之前他自己送信的时候被野兽弄伤了,就暂时回雷姆必拓的老家休养去了。也不知道是多重的伤。 [charslot(slot="m",name="avg_npc_972_1#1$1",focus="m")] [name="罗德岛货物管理员"]小命还在,那就是万幸了。 [charslot(slot="m",name="avg_npc_498_1#1$1",focus="m")] [name="好奇的信使"]所以这不,派来了新的伙计咯。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_corridor",screenadapt="coverall")] [Delay(time=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [playsound(key="$d_gen_walk_n")] [charslot(slot="m",name="avg_npc_002",duration=2)] [Delay(time=2.5)] [name="善谈的信使"]这...... [Dialog] [charslot(slot="m",posfrom="0,0", posto="50,0",duration=1.5,isblock=true)] [charslot(slot="m",posfrom="50,0", posto="0,0",duration=1.5,isblock=true)] [name="善谈的信使"](这走廊怎么看都一样啊,这......不会真迷路了吧。) [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_corridor",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [playsound(key="$d_gen_walk_n")] [charslot(slot="m",name="avg_npc_002",duration=2)] [Delay(time=2.5)] [name="善谈的信使"]不对,这里连个人都没有了,我是怎么绕过来的...... [Dialog] [charslot(slot="m",name="avg_npc_002",focus="none")] [name="???"]你是要去把货物送到可露希尔的存储间吗? [Dialog] [charslot] [charslot(slot="m",name="char_337_utage_story_1#1",duration=2)] [Delay(time=2.5)] [name="宴"]需要我帮你指路吗? [charslot(slot="m",name="avg_npc_002",focus="m")] [name="善谈的信使"]欸,学生?谢谢你,你是这里的病人吗? [charslot(slot="m",name="char_337_utage_story_1#5",focus="m")] [name="宴"]不只是~我也是这里的干员,要看看我的通行证吗? [charslot(slot="m",name="avg_npc_002",focus="m")] [name="善谈的信使"]这么年轻,那可真是失礼了,能麻烦你告诉我该怎么走吗? [charslot(slot="m",name="char_337_utage_story_1#1",focus="m")] [name="宴"]没问题啊,只需要...... [Dialog] [PlaySound(key="$d_avg_clothmovement", volume=0.6)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_002",focus="m")] [name="善谈的信使"]哎,那个盒子,你怎么能随便拿啊。 [charslot(slot="m",name="char_337_utage_story_1#2",focus="m")] [name="宴"]这是我订的东西,我不能直接拿? [charslot(slot="m",name="avg_npc_002",focus="m")] [name="善谈的信使"]你等等,这不还得走一遍你们罗德岛的检查—— [charslot(slot="m",name="char_337_utage_story_1#1",focus="m")] [name="宴"]我每次都是自己拿的,看看这里写的——“宴”“彩妆系列”。怎么,你担心里面有源石炸弹吗?不然我拆开给你看看? [charslot(slot="m",name="avg_npc_002",focus="m")] [name="善谈的信使"]......那倒不用,主要是,流程......就...... [charslot(slot="m",name="char_337_utage_story_1#1",focus="m")] [name="宴"]你看你背后,往回走到前面第三扇门再往后,二十米远的那个拐弯处,然后再右拐然后走左手边的通道,直走三十米就到了。 [name="宴"]快走吧快走吧,我也要去训练了,拜拜。 [Dialog] [playsound(key="$d_gen_walk_n")] [charslot(slot="m",afrom=1,ato=0,duration=1)] [charslot(slot="m",posfrom="0,0", posto="-100,0",duration=1.5)] [delay(time=2.5)] [charslot] [charslot(slot="m",name="avg_npc_002",focus="m")] [name="善谈的信使"]欸欸,你别—— [name="善谈的信使"]这就是罗德岛的干员吗......真随性啊。 [name="善谈的信使"]一会儿货送过去的时候,我也跟安检的人员说一声吧,就说这个叫宴的干员拿走了一件货物。 [name="善谈的信使"]赶快赶快。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_corridor",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [charslot(slot="m",name="char_337_utage_story_1#1",afrom=0,ato=1,duration=1)] [charslot(slot="m",posfrom="-100,0", posto="0,0",duration=1.5)] [delay(time=2.5)] 在信使看不到的转角处,宴并没有离开。 小盒子被宴捧在手上,就像里面有什么重要的东西一样。 一点声音都没有发出,宴跟在了信使背后。 [Dialog] [charslot(slot="m",afrom=1,ato=0,duration=1)] [charslot(slot="m",posfrom="0,0", posto="100,0",duration=1.5)] [delay(time=2.5)] [playsound(key="$d_avg_punch")] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$bodyfalldown1")] [delay(time=2.5)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_rhodeslowerdeck",screenadapt="coverall")] [Delay(time=2)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.6)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [charslot(slot="m",name="avg_npc_972_1#1$1",focus="m")] [name="罗德岛货物管理员"]听你说了半天,所以其实是你对东国的传说故事很好奇? [charslot(slot="m",name="avg_npc_498_1#1$1",focus="m")] [name="好奇的信使"]对啊,咱做信使的,不就图个新奇事吗。我遇到哪里的人啊,就会问他们哪里的故事。 [charslot(slot="m",name="avg_npc_972_1#1$1",focus="m")] [name="罗德岛货物管理员"]那还真像是信使会做的事。不过,我倒是听过另一个版本的鵺切的故事。 [charslot(slot="m",name="avg_npc_498_1#1$1",focus="m")] [name="好奇的信使"]哦?你快给我讲讲。 [charslot(slot="m",name="avg_npc_972_1#1$1",focus="m")] [name="罗德岛货物管理员"]我听说啊—— [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [CameraEffect(effect="Grayscale", amount=0.6, keep=true)] [Background(image="36_g10_easternhouse",screenadapt="coverall")] [Delay(time=2)] [playMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.6)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [Sticker(id="st1", multi = true, text="城池还是这个城池,但是大名并不是那个舍己为人的大名。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n他跟其他众多山林贼寇一样,目光短浅,刚愎自用。",block = true)] [Sticker(id="st1", multi = true, text="\n\n他残忍暴虐,对身边一切不祥之物深恶痛绝。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="他厌恶感染者,一旦发现,会立即将其抹杀。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n这是一位用恐怖和残忍统治领地的大名。",block = true)] [Sticker(id="st1", multi = true, text="\n\n在一次突发的暴动中,大名遭到了感染者的袭击。走投无路的感染者们设下陷阱,暗算了他,大名逃离了危险,但是却患上了矿石病。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="大名斩杀了这些行刺他的人,将沾满感染者之血的宝刀嫌恶地丢在地上。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n他不能容忍英明神武的自己有如此下场,他不能接受跟肮脏的平民感染上同样的病症。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="他命令自己的侍从——鵺切家族的人,守护住他的一切——他的城池、他的家族、他的地位,以及他的名声。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="鵺切家不再是单纯的大名的护卫,他们会解决所有大名眼中的“鵺”——", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n不管是人,还是军队,甚至是天灾。",block = true)] [Sticker(id="st1", multi = true, text="\n\n对外人来说,他们斩杀的是某种神秘的、危害着他们的怪物。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="鵺切家的职责成了一种诅咒,一种循环。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n他们世世代代做着这样的事。",block = true)] [Sticker(id="st1", multi = true, text="\n\n无数无辜的人因得知真相而被认定为“鵺”,随后被他们抹除,事实从而得以被掩埋。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [stopmusic(fadetime=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [Background(image="bg_rhodeslowerdeck",screenadapt="coverall")] [Delay(time=2)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.6)] [charslot(slot="m",name="avg_npc_972_1#1$1",focus="m")] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [name="罗德岛货物管理员"]如今,那城池早已消亡,但是听说鵺切家还暗中存在着。 [name="罗德岛货物管理员"]他们被现在的某个东国大家族收入麾下,一直履行着家族的职责——斩杀掉主上眼中的“鵺”。 [name="罗德岛货物管理员"]我听说的就是这样的......版本了。 [charslot(slot="m",name="avg_npc_498_1#1$1",focus="m")] [name="好奇的信使"]差别如此之大,这可真有意思。 [Dialog] [charslot] [Decision(options="你们聊的话题真有趣。;......;还有后续吗?", values="1;2;3")] [Predicate(references="1;2;3")] [charslot(slot="m",name="avg_npc_972_1#1$1",focus="m")] [name="罗德岛货物管理员"]博士!你什么时候来的! [Dialog] [charslot(slot="m",name="avg_npc_972_1#1$1",focus="none")] [Decision(options="大名刚愎自用残忍暴虐的时候吧。", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_972_1#1$1",focus="m")] [name="罗德岛货物管理员"]别别,你可别当真。我也只是道听途说,不知道这里面的真真假假,博士你可千万别信啊。 [charslot(slot="m",name="avg_npc_498_1#1$1",focus="m")] [name="好奇的信使"]哈哈哈故事而已,离奇一点才算是故事嘛。 [name="好奇的信使"]不过,那个新来的家伙怎么还没回来? [charslot(slot="m",name="avg_npc_972_1#1$1",focus="m")] [name="罗德岛货物管理员"]博士专门过来,是因为有重要的信件要取吗? [Dialog] [charslot(slot="m",name="avg_npc_972_1#1$1",focus="none")] [Decision(options="是的。", values="1")] [Predicate(references="1")] [Decision(options="有几个办事处的报告会在今天送到。", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_972_1#1$1",focus="m")] [name="罗德岛货物管理员"]刚好这边的货物清单处理好了,我们去可露希尔那边看看吧。 [charslot(slot="m",name="avg_npc_498_1#1$1",focus="m")] [name="好奇的信使"]那个慢悠悠的家伙,不会真迷路了吧!我得好好数落数落那个家伙! [Dialog] [charslot] [stopmusic(fadetime=2)] [PlaySound(key="$d_avg_airdefensealert", volume=1, loop=true, channel="b")] [Delay(time=2)] [charslot(slot="m",name="avg_npc_498_1#1$1",focus="m")] [name="好奇的信使"]啊?咋回事! [charslot(slot="m",name="avg_npc_972_1#1$1",focus="m")] [name="罗德岛货物管理员"]这是怎么了?! [Dialog] [charslot] [Decision(options="是存储间那边的警报。", values="1")] [Predicate(references="1")] [Decision(options="我们赶快过去看看吧。", values="1")] [Predicate(references="1")] [stopsound(channel="b",fadetime=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_corridor",screenadapt="coverall")] [Delay(time=2)] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.6)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [PlaySound(key="$rungeneral", volume=1)] [delay(time=3.5)] 在通往可露希尔的存储间的走廊上,好几名干员已经守在此处。 [Dialog] [Decision(options="发生什么事了?", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_012",focus="m")] [name="罗德岛近卫干员"]有人触发了热能警报,很有可能是谁在此进行了涉及源石技艺的战斗。 [name="罗德岛近卫干员"]但现场并没有什么作战痕迹,只有一车货物在这里。 [charslot(slot="m",name="avg_npc_498_1#1$1",focus="m")] [name="好奇的信使"]这不是我们今天送来的货物吗?应该还有一位信使才对啊,人不见了吗? [Dialog] [charslot(slot="m",name="avg_npc_012",focus="m")] [PlaySound(key="$d_avg_clothmovement", volume=0.6)] [delay(time=1.5)] 干员摇摇头。 [Dialog] [charslot(slot="m",name="avg_npc_012",focus="m")] [name="罗德岛近卫干员"]博士您请小心,我们正在调查监控,这段时间请跟我们待在一起,以免真的有什么危险发生。 [Dialog] [charslot(slot="m",name="avg_npc_012",focus="none")] [Decision(options="......", values="1")] [Predicate(references="1")] [Decision(options="(观察一下走廊的状况)", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_012",focus="m")] [name="罗德岛近卫干员"]博士? [charslot(slot="m",name="avg_npc_498_1#1$1",focus="m")] [name="好奇的信使"]一个成年人,不至于真就这么不见了吧? [Dialog] [charslot] [Decision(options="这是......", values="1")] [Predicate(references="1")] 在那车货物的一侧,博士蹲下身子,好像闻到了一丝淡淡的气味。 那是很微小的,甜甜的气味。 [Dialog] [Decision(options="难道是......", values="1")] [Predicate(references="1")] [stopmusic(fadetime=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_corridor",screenadapt="coverall")] [Delay(time=2)] [playMusic(key="$darkness_03_loop", volume=0.6)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [charslot(slot="m",name="char_337_utage_story_1#4",focus="m")] [name="宴"](真是不省心啊......麻烦死了。) [Dialog] [charslot] 这样抱怨着,宴看了眼怀里抱着的小纸盒子,上面有些摔过的痕迹。 [charslot(slot="m",name="char_337_utage_story_1#3",focus="m")] [name="宴"](不开心。) [Dialog] [charslot(slot="m",afrom=1,ato=0,duration=1)] [charslot(slot="m",posfrom="0,0", posto="-100,0",duration=1.5)] [delay(time=2)] [PlaySound(key="$d_avg_glassdooropen", volume=1)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_room_2",screenadapt="coverall")] [Delay(time=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [charslot(slot="m",name="char_337_utage_story_1#3",focus="m")] [name="宴"]啊啊!麻烦死了! [Dialog] [charslot] 宴一股脑地将包裹和长刀放在桌子上。 她用做了美甲的手指挑起拆盒小刀,轻松划开了纸盒。在纸盒封口处,纸板的夹层中,一块元件露了出来。 元件连接着小小的源石电池,看起来精密又轻巧。 宴看着这块小元件,收起了笑容。 [charslot(slot="m",name="char_337_utage_story_1#3",focus="m")] [name="宴"]喂,听得到吗? [Dialog] [charslot] 宴对着元件说起了话,果不其然,这是个窃听器。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [CameraEffect(effect="Grayscale", amount=0.6, keep=true)] [Background(image="36_g10_easternhouse",screenadapt="coverall")] [Delay(time=2)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [Sticker(id="st1", multi = true, text="在那座秘密的宅邸里,她不知道什么使命,也不知道什么责任,就这样按照长辈的计划慢慢长大。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n她更不知道宅邸外面是什么样的,因为没有了解,甚至都没办法感到好奇。",block = true)] [Sticker(id="st1", multi = true, text="\n\n不知是幸还是不幸,她的能力出众,轻松通过了鵺切家的各项作战训练。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="她得到了自己的任务——", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n成为一位普通的东国市民、一位普通的爱美的高中生、一位不太有存在感的罗德岛干员,然后去为她侍奉的主人除掉“鵺”。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="对她来说,这很轻松,没人能发现她真正的面目。", x=300,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\n而她的父母、她的家族都坚信,她会成为鵺切家的下一任当家。",block = true)] [Sticker(id="st1", multi = true, text="\n\n在计划里,成为当家的最后一步,正是完成她在罗德岛的任务。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [stopmusic(fadetime=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [Background(image="bg_corridor",screenadapt="coverall")] [Delay(time=2)] [playMusic(key="$normal_loop", volume=0.6)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [charslot(slot="m",name="avg_npc_012",focus="m")] [name="罗德岛近卫干员"]博士,我们在某个边缘的侧门发现了那位信使。 [name="罗德岛近卫干员"]他不知道因为什么昏倒过去了。 [Dialog] [charslot(slot="m",name="avg_npc_012",focus="none")] [Decision(options="他肯定是操劳过度了。", values="1")] [Predicate(references="1")] [Decision(options="将他送去休息室,让他好好缓缓吧。", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_012",focus="m")] [name="罗德岛近卫干员"]啊,这......万一他—— [name="罗德岛近卫干员"]这怎么看都很蹊跷—— [Dialog] [charslot(slot="m",name="avg_npc_012",focus="none")] [Decision(options="没事,相信我,没事的。", values="1")] [Predicate(references="1")] [Decision(options="这里我都检查过了,没有什么其他人的痕迹了。", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_npc_012",focus="m")] [name="罗德岛近卫干员"]......既然博士您都这样说了,那我们就先带他去休息室。 [Dialog] [charslot(slot="m",name="avg_npc_012",focus="none")] [Decision(options="让这里的其他干员也都离开吧。", values="1")] [Predicate(references="1")] [Decision(options="并不是什么恶性事件。;我来做记录整理好了。", values="1;2")] [Predicate(references="1;2")] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_room_2",screenadapt="coverall")] [Delay(time=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [charslot(slot="m",name="char_337_utage_story_1#1",focus="m")] [name="宴"]接下来的话,我只说一次哦~啊,反正你们也会录下来,无所谓无所谓。 [name="宴"]......咳咳。 [charslot(slot="m",name="char_337_utage_story_1#5",focus="m")] [name="宴"]我真的好~~喜欢我现在的生活,我好喜欢跟我的朋友们一起玩~罗德岛上一切都挺好的,比以前的老宅好多了。 [name="宴"]啊,训练我不喜欢,所以我好~~喜欢旷掉训练的感觉。 [name="宴"]所以啊—— [charslot(slot="m",name="char_337_utage_story_1#1",focus="m")] [name="宴"]你们别以为,可以随便派间谍装成什么人来调查罗德岛,还能不被我发现。 [name="宴"]我不管你们谁对罗德岛好奇,但是再被我发现你们耍手段的话,我就—— [charslot(slot="m",name="char_337_utage_story_1#5",focus="m")] [name="宴"]回去一趟,灭掉鵺切家咯。 [name="宴"]帮我向老爸老妈问声好~ [Dialog] [charslot] [PlaySound(key="$knifegore")] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [PlaySound(key="$d_avg_maskbreakk")] [Delay(time=2)] 宴转身,长刀出鞘。 窃听器干净利落地裂开来,掉进了垃圾桶。 [charslot(slot="m",name="char_337_utage_story_1#3",focus="m")] [name="宴"]啊!都怪刚才的假信使,居然敢还手,害得我盒子里的散粉都撒出来了一点! [name="宴"]真该让家里的人教训他一下的,可惜窃听器已经坏了。 [name="宴"]真让人生气! [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_corridor",screenadapt="coverall")] [Delay(time=2)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.6)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] 宴不想做杀手,不想做间谍,不想承担什么家族责任。 宴也不想训练,说实话,做个干员也挺累的。 她只想做个女高中生。 [charslot(slot="m",name="char_337_utage_story_1#5",focus="m")] [name="宴"]啊!绮良! [charslot(slot="m",name="avg_478_kirara_1#7",focus="m")] [name="绮良"]小宴~ [charslot(slot="m",name="char_337_utage_story_1#1",focus="m")] [name="宴"]你这是什么?哇啊,是新到的杂志吗? [name="宴"]真是的,可别撇下我一个人看啊! [charslot(slot="m",name="avg_478_kirara_1#7",focus="m")] [name="绮良"]哪有......我才刚收到的。 [charslot(slot="m",name="char_337_utage_story_1#5",focus="m")] [name="宴"]不管了不管了,我们走吧。去你的房间,让我给你试试我新买的彩妆! [charslot(slot="m",name="avg_478_kirara_1#1",focus="m")] [name="绮良"]又、又来吗...... [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [image] [charslot]